

The beauty of Halo's campaigns really shines once you replay the campaign and do something you haven't done before.Įvery encounter has a set of AI opponents who don't respawn (who are dropped in AI controlled dropships instead of that infini-respawn in CoD games) who can and will navigate the battlefield to engage you, and you can control the flow of combat, not the other way around like most shooters do nowadays. If it can hurt you, it can be engaged in any number of ways, others more effective than others. There isn't any "pop-grenade-in window-watch-Combine-ragdoll-spawn-and-popout-of-window-as-if-there-was-an-actual-sniper-in-there" enemies in Halo. The problem is, many casual gamers today have the CoD and Half Life mindset, that the games encounters are scripted and the first solution they find is the only solution.
